Having lived on both coasts, I think the “kind but not nice” thing is something people who are actually neither say to feel better about themselves.
Having lived on both coasts, I think the “kind but not nice” thing is something people who are actually neither say to feel better about themselves.
That’s a good point which is part of why there is a lot of active research into quantum networking. Once you can connect two otherwise independent quantum computers, you no longer have the issue of increasing crosstalk and other difficulties in producing larger individual quantum chips. Instead you can produce multiple copies of the same chip and connect them together.
Because the math checks out.
For a high level description, QEC works a bit like this:
10 qubits with a 1% error rate become 1 EC qubit with a 0.01% error rate.
You can scale this in two ways. First, you can simply have more and more EC qubits working together. Second, you can near the error correcting codes.
10 EC qubits with a 0.01% error rate become one double-EC qubit with a 0.0001% error rate.
You can repeat this indefinitely. The math works out.
The remaining difficulty is mass producing qubits with a sufficiently low error rate to get the EC party started.
Meanwhile research on error correcting codes continues to try to find more efficient codes.
I mean the known theory of quantum error correction already guarantees that as long as your physical qubits are of sufficient quality, you can overcome decoherence by trading quantity for quality.
It’s true that we’re not yet at the point where we can mass produce qubits of sufficient quality, but claiming that EC is not known to work is a weird way to phrase it at best.
And guess who constantly lobbies and sues to keep things that way?
Error correction does fix that problem but at the cost of increasing the number of qubits needed by a factor of 10x to 100x or so.
Their trackpad can and does work via USB so ???
I have one of their trackpads and it works great with Ubuntu over USB but not over Bluetooth for some reason. (It connects, but Ubuntu doesn’t handle it well.)
Yeah you’re right I’m the one who mixed it ip
Literally decimated would be “down to 10%” aka down 90% I think I was wrong
It comes full circle because the proposed solution is to increase the number of people who are able to work, with the idea that those people will take on more jobs, and those jobs will fund pensions.
I think this is a bad idea because we already have more workers than useful jobs. An increase in the population wont really help.
Your response was
It’s not about necessary jobs, it’s about paying into social security / pensions.
In my answer those are two topics that are not directly related, although they are linked by both having to do with the economy.
Hence I gave responses to both topics.
If the jobs aren’t necessary, then surely there’s a way to organize society without those jobs existing.
This is the fundamental argument behind universal basic income.
As to the question of how to fund stuff like pensions or UBI without everyone working, the answer is simply to tax those who are working more, especially those making huge amounts of money.
We already have far more people than necessary jobs. One person with modern trchnology can produce way, way more than one person could even just a century ago.
A VPN helps
People said that last time
I’ve found the unsubscribe links from emails sometimes works, but replying STOP to texts doesn’t seem to ever work.
When Comcast’s monopoly is broken up by the government.
So here’s the thing that confuses me about your use of the word “deterministic”: even if you have balls phasing through collision objects, the game will still be deterministic in the sense that the same initial conditions for the ball will result in the same final location of the ball.
Ways that it can become non-deterministic are usually either intentional randomness, race conditions from multithreading, or using a variable time delta for your update cycle, such that the time delta is dependent on the operating system, physical device, etc.
As long as you aren’t doing any of those things, the game will still be “deterministic”.
A few ideas:
I’m not sure what you mean about decimal point handling - that’s always going on (unless you are trying to work with purely integer variable? Even then, there’s rounding involved whenever you need to divide…)
I’m also not sure what you mean by the engine becoming “nondeterministic”.
These are over-the counter cough suppressants that you buy from the store without ever needing to see a doctor.