• 0 Posts
  • 67 Comments
Joined 1 year ago
cake
Cake day: July 4th, 2023

help-circle










  • Little bit of pushback on the vr front: Sure, there aren’t many massive publishers driving it forward, but I would wholeheartedly argue that it can very much be a social experience, and offers experiences it is damn near impossible to get anywhere else, and three games immediately come to mind:

    VRchat (obviously): Literally entirely a social game, and has a pretty large community of people making things for it, from character models to worlds because that’s what drives the game. There is a massive scene of online parties, raves, hangouts, etc. that bring people together across the whole world in a medium more real than any flat game because of the custom models, worlds, and the relative abundance of people using full body tracking to show off, dance, and interact with each other.

    VTOL VR: This is still fairly social in that you can either play with friends or people online, but the main draw for me is the level of immersion in flying you can get. You have full interactable cockpits that you basically just use your real hands to interact with (depending on your controller/hand tracking) and it’s all pretty realistic. It’s just impossible to have the same level of experience without VR.

    Walkabout mini golf: I was pretty skeptical of this game when my friends wanted to play it, it’s literally just a mini golf sim. The thing is, the ability to play mini golf with friends who live across the country/world is amazing, and the physics of just swinging your controller/hands in the same way as real mini golf is so special.

    It is still quite expensive to get really good gear, and that is definitely the current biggest hurdle. It may forever be a smaller community due to the space/tech/cost requirements to make the experience truly incredible, but for me even just on a quest 2 in my room without a lot of fancy stuff, it is still interesting and something special. A lot of people really do care a lot about VR, and even if it is far less than conventional gaming, it should not be entirely discounted. And I personally think that while is probably won’t ever replace flat screen gaming, it is an entirely different kind of experience and has a at least decent future ahead



  • From my limited experience using it on a shitty Chromebook for school (granted also pretty locked down) and it’s not great. Pretty much only useful for doing web things and the Google ecosystem. I also have no idea whether it’s even possible to get it on anything else.

    From a UI perspective I didn’t really like it l, especially as it and other chrome apps got more and more sleek and curvy. I did grow up using a Linux mint laptop though, only getting a dual booted Linux/Windows PC in highschool for some games that needed it as well as running SOLIDWORKS at home. (thanks to my dad for all that lol)


  • As a other premium user, trust me that is not the main reason I use it, it’s entirely to get rid of ads on mobile. I use the feature occasionally on mobile too but on desktop I use sponsorblock and it’s wayyy better both from an accuracy and user interface standpoint.

    Sidenote: I also am on a plan that my parents pay for, though I used to pay for it myself after getting it for free for 6 months and I couldn’t go back to the ads



  • I think they mostly mean dead as in not many people playing them consistently, but that’s of course due to the fact that they are quite old and don’t have a ton of replayability. (In regards to portal and half-life.)

    Though I’d also argue that they are far from dead in spirit, as they are still very well regarded and thought of, and still talked about quite a bit. And there is of course always new people discovering or playing them since they are such classics.

    Minecraft is still of course alive and well, for me personally it is my single most played game, and I still play it from time to time, albeit primary modded.