I probably misremembered something then, 390xx it is then.
But whatever it may be it is in the AUR 100%.
I probably misremembered something then, 390xx it is then.
But whatever it may be it is in the AUR 100%.
It’s very good.
Basically, there is one maintainer in the AUR (the name escapes me, jonathon I think it was?) who applies the necessary patches to the old NVIDIA drivers to make them run with a modern Linux kernel.
Of course, there won’t be any Wayland support, but the experience is acceptable as long as you temper your expectations in terms of graphics API support. (No vulkan sadly)
I hadn’t used it myself but I know a person who does and loves it. iGPU handles Wayland stuff while the NVIDIA is there for the heavy lifting in Xorg.
Unironically, the best bet for them is nvidia 540xx drivers on the AUR with an LTS kernel.
There go my hopes and dreams of IRL Solid Vision system and duel disks…
One day, it will happen with MR.
Oh you mean Android Studio automagically “updating” your versions so that your build breaks and you spent 3 hours figuring out what just happened without you even touching anything?
Yeah enabling remote debugging because the dev thought it made it easier is a pretty big oof.
But this is just strike one. It’s a one man show, after all, so cutting them some slack is warranted when it comes to this specific topic.
Nevertheless, your concerns aren’t unfounded. This project needs more contributors to be able to keep up. (Thorium is basically in the same boat)
A little thing called the “Massive Ad client” exists in NFS Carbon, Pro Street, Undercover and even World.
It was used to download ads off the internet and display them in the game’s own billboards.
It was also an entrypoint for a NFS World hack too lol so ripbozo EA
A little thing called the “Massive Ad client” exists in NFS Carbon, Pro Street, Undercover and even World.
It was used to download ads off the internet and display them in the game’s own billboards.
It was also an entrypoint for a NFS World hack too lol so ripbozo EA
They kinda don’t have the sources there. That’s a decompilation by IDA in that image.
But nevertheless they could run it if they set up an arm64 machine, technically.
One thing, I don’t know why
I bought a PS5 with no games to buy
Absolute madness. I cringe at the thought of making modern x86 asm code.
Great work!