• voxel@sopuli.xyz
      link
      fedilink
      arrow-up
      3
      arrow-down
      2
      ·
      edit-2
      1 year ago

      well assembly is technically “source code” and can be 1:1 translated to and from binary, excluding “syntactic sugar” stuff like macros and labels added on top.

      • 257m@lemmy.ml
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        1 year ago

        The code is produced by the compiler but they are not the original source. To qualify as source code it needs to be in the original language it was written in and a one for one copy. Calling compiler produced assembly source code is wrong as it isn’t what the author wrote and their could be many versions of it depending on architecture.

      • Malfeasant@lemm.ee
        link
        fedilink
        arrow-up
        4
        arrow-down
        1
        ·
        1 year ago

        But those things you’re excluding are the most important parts of the source code…

        • 257m@lemmy.ml
          link
          fedilink
          arrow-up
          3
          ·
          edit-2
          1 year ago

          By excluded he means macro assemblers which in my mind do qualify as an actual langauge as they have more complicated syntax than instruction arg1, arg2 …

        • amki@feddit.de
          link
          fedilink
          arrow-up
          1
          arrow-down
          2
          ·
          1 year ago

          From the point of view of the decompiler machine code is indeed the source code though

        • over_clox@lemmy.world
          link
          fedilink
          arrow-up
          4
          arrow-down
          6
          ·
          1 year ago

          And? Decompilers aren’t for noobs. So what if it gives you variable and function names like A000, A001, etc?

          It can still lead a seasoned programmer where to go in the raw machine code to mod some things.

        • over_clox@lemmy.world
          link
          fedilink
          arrow-up
          1
          arrow-down
          2
          ·
          1 year ago

          No, it’s actually better when you can read the machine code.

          Most folks don’t care to recompile the whole thing when all they wanna do is bypass the activation and tracker shit.

          • SpaceNoodle@lemmy.world
            link
            fedilink
            arrow-up
            3
            arrow-down
            1
            ·
            1 year ago

            Having access to the source code actually makes reading machine code easier, so you’re also wrong on this entirely different thing you’re going on about.

            • over_clox@lemmy.world
              link
              fedilink
              arrow-up
              1
              arrow-down
              2
              ·
              1 year ago

              You’ve clearly never used a disassembler such as HIEW have you? You get the entire breakdown of the assembly code.

                • over_clox@lemmy.world
                  link
                  fedilink
                  arrow-up
                  1
                  arrow-down
                  1
                  ·
                  1 year ago

                  I didn’t say it was. I just said loosely what the OG meme said, if you know how to read assembly, you know how to read (and write) what some of the code does.

            • over_clox@lemmy.world
              link
              fedilink
              arrow-up
              1
              arrow-down
              2
              ·
              1 year ago

              I never said disassembly or decompiling was easier in any way. I’ll agree with you on that, it’s way more difficult.

              Back to the point of the meme though, if you can read assembly, you can read it all.

                • over_clox@lemmy.world
                  link
                  fedilink
                  arrow-up
                  1
                  arrow-down
                  1
                  ·
                  1 year ago

                  I’ve written drivers in 65 bytes of code. I don’t tend to use high level languages that hide what’s going on behind the scenes.